The only aspect of Ignition that stands as any appeal to Dead Space fans is the intrigue of the story. Finally, Hardware Crack seems like it could be interesting as a puzzle but the experience is just as unrewarding. I was multitasking the entire time while mashing “A” and periodically “B” and won with ease each time, barely having to even pay attention to the screen. System Override is the most boring mini-game I have played, in that it simply requires you to spam the device with your viruses. I would much rather play the classic Snake game on my mobile device than race a wire through obstructions in Trace Route. Difficulty increases as you go along the story, thereby increasing the challenge, but there is zero motivation for being challenged. Unfortunately, and as you can probably assume from these descriptions, the games themselves are not in the least bit fun. The three mini-games available are familiar in their basics Trace Route involves racing your wire against others attempting to catch you as you avoid firewalls in the system, while System Override requires you to send out viruses to attack the anti-viruses in a device and gain control of it and, finally, Hardware Crack tasks you with matching colors to nodes on a piece of hardware by using reflectors to change their direction and guide them along the correct path. Although the idea of a motion graphic novel geared visual design seemed unique, particularly given the focus on storyline in Ignition, the overbearingly dull mini-games that encompass the gameplay experience in this prologue do not make the journey seem worthwhile.įor those of you who are fiending for more background story to the events leading up to Dead Space 2, Dead Space Ignition might be worth the trek through games that suffer from a lack of perspective. However, and also as a Dead Space fan, I was incredibly let down by Dead Space Ignition. As a Dead Space fan, a prologue to the upcoming and long-awaited sequel was definitely intriguing to me.
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